![]() ![]() ![]() But, so far, they always feel achievable: after each inevitable crash, there’s always that drive for one more game. They’re tricky, but generally not impossible–the biggest difficulty in many is simply waiting around for the right set of circumstances to present themselves. What keeps me playing Alto’s Odyssey is its level progression, each of which features three challenges to complete. The game’s three “biomes” provide different types of terrain to navigate, each of which is gorgeously brought to life. There’s much more dynamism in Odyssey, too: balloons rise slowly into the air with lines of flags–ready-made for grinding–between them, vines snap and give way as you traverse them, and waterfalls cascade into deep pools that you can skim or dive into. Likewise, the music and sound effects are top-notch, and the animations are lively. Stunning backgrounds, absolutely gorgeous lighting, and a gamut of weather effects contribute to what is rightfully a work of art. I’d thought the previous game was among the most beautiful I’d played at the time, and Alto’s Odyssey leaves it in the dust 1. What sets this game apart from so many of the endless runners is the ridiculous amount of polish. If you’re looking for a totally new game, you’re not going to find it here, but if you enjoyed Alto’s Adventure, chances are you’ll appreciate what’s the same about Alto’s Odyssey: it’s more of the same, only better. Along the way you collect coins, attempt to complete challenges, and outrun the occasional lemur. The mechanics of Alto’s Odyssey are largely similar to its predecessor: you’re coasting down slopes and you can tap on the screen to make Alto (or any of the other snowboarders) do a jump or tap and hold for a backflip. The followup to Alto’s Adventure sees our titular snowboarder migrate to more arid climes, and the team at Snowman has upped the ante considerably in the three years since that game’s release. There’s something about that “endless” aspect that usually tires me after a while–it feels fruitless and futile, and the fun goes out of it.īut if you’re going to do a game of this genre, you’re going to be hard-pressed to do better than Alto’s Odyssey. Woaaaah, we’re halfway there…woahhhhh oh, grindin’ on some airrrr.Įndless runners are not usually my cup of tea. Note: This story has not been updated for several years. ![]() Alto’s Odyssey: More of the same, but better ![]()
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